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Gil can be used to buy weapons, armor, items, magic, and accessories at the many stores and vendors throughout the worlds of the Final Fantasy games. Gil is earned primarily (sometimes exclusively) through fighting and winning battles or the sale of unwanted items, but many games provide other ways of earning the currency; in Final Fantasy VIII, for example, the player receives periodic wages according to his or her rank in the "SeeD" organization; in Final Fantasy XI only a few monsters drop gil and only in very small amounts, so most gil comes from the selling of items that are dropped from monsters or crafted to NPCs or (more commonly) other players; and in Final Fantasy XII, most enemies do not drop gil (though a few humanoid enemies do) but rather often drop loot, a type of item used almost exclusively for selling in shops to gain gil. Sometimes, the player can earn gil through minigames (such as those found in Final Fantasy VII's casinos), or through completing various tasks or missions, or as treasure found in dungeons. Still other means of earning gil exist, but the majority of these methods usually yield negligible amounts. Some games in the series, starting with Final Fantasy V, have characters or abilities that lets the player toss gil at an enemy in order to inflict high amounts of damage; this ability is known as "Coin Toss", "Gil Toss" or "Zeninage".
Final Fantasy XI Items:
"Items" are collected objects that may affect the status or health of a character or enemy. Many objects are one-use and include a limit to how many are stocked in the party's inventory. In every installment, the basic HP-recovering item is some form of potion. The items' names varied in earlier games, such as being called "Heal Potions" in the first game, "Cure Potions" in the English translation of Final Fantasy IV (called Final Fantasy II), and "Tonics" in the English translation of Final Fantasy VI (called Final Fantasy III). Other variants, which heal more HP, include the mid-level "Hi-Potion", the high-level "X-Potion", and the multi-target "Mega Potion". Since Final Fantasy IV, the lead MP-recovering item has been the "Ether". The name is derived from Aether[citation needed], a classical term used in medieval times to describe a possible substance between air, earth, fire, and water. The English language localization of Final Fantasy VI renamed the Ether to "Tincture," and also featured a second-level MP-restoration item, "Hi-Ether", which was renamed simply "Ether" in the English localization. The Turbo Ether (also known as "Dry Ether") has appeared in recent games and restores either a significant or complete portion of a character's MP.
Status effect-curing items are also recurring. For example, "antidote" heals poison and venom, "echo screen"/"echo herbs"/"echo drops" removes silence, and "eye drops" cures blindness. "Phoenix Down" (also translated as "Phoenix Tail") is used in most Final Fantasy games to revive an unconscious party member with a small portion of their HP. In some of the earlier games, the word was translated as "FenixDown" because of size issues with fitting English letters in the space previously occupied by Japanese characters. Phoenix Down often instantly kills or inflicts maximum damage on undead and other creatures harmed by curative spells. The item is supposed to be the feather of a Phoenix, a common symbol of life and rebirth; "down" refers to the down feathers of a bird, the undercoat of feathers beneath the visible layer on top. Other representations of Phoenix Down include the bottled tears of a Phoenix, bolted quivers and bead necklaces. Variants of this item include the Phoenix Pinion and Mega Phoenix, which revive all party members.
Final Fantasy XI Weapons:
Numerous weapons have seen recurring use throughout the series; others have been influenced by a variety of mythological and fantasy concepts. Interspersed between unique weapons are a graded scale of other, more common weapons, usually sold in shops. They are typically labeled according to the following progression, from weakest to strongest: Bronze, Iron, Steel, Mythril/Silver, Gold, Platinum, Diamond, Crystal, Adamantite (found in Final Fantasy I)/Adamantine. Armor typically follows the same alloy progression. Moreover, armors of "Genji" series are seen in Final Fantasy II, Final Fantasy IV, Final Fantasy V, Final Fantasy VI, Final Fantasy VII, Final Fantasy IX, Final Fantasy X, Final Fantasy Tactics, and most recently in Final Fantasy XII. "Wooden" weapons and "Leather" armor are also often seen throughout the series.
The Final Fantasy installments feature several types of projectile weapons, including bows, balls, guns, boomerangs, and launchers. Gunblades have a gun-like handle which contains a firing mechanism but are not considered projectile as the firing mechanism only makes the blade vibrate causing extra damage, and does not fire any actual shells, with the exception of Yazoo's gunblades from Final Fantasy VII Advent Children, and Weiss's twin Gunblades, shown in Final Fantasy VII: Dirge of Cerberus. In some installments, such as Final Fantasy IV, ammunition (bullets and arrows) is limited; others, like Final Fantasy XII, have unlimited ammunition, only requiring the player to actually have it. Other installments, like Final Fantasy VII, omit ammunition completely. Some of the common recurring projectile weapons include Yoichi's Bow,[2] the Full Moon boomerang,[3] various shuriken, and projectile launchers with names similar to boomerangs, like the Rising Sun in Final Fantasy VIII.
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